It looks complex, but once you manage to convert its shape to mashinky, I found this last one to be the easier to plop down fast in multiple places. So later I implemented this over-under 'tetrahethorp', Only to finally end up with this 2-level straight through junction (made with bridges and tunnels). You can now play JGR's Patch Pack via Steam. C:\Program Files (x86)\Steam\steamapps\common\OpenTTD. In my own case, I started with Cloverleaf intersections on the busy areas, yet I was still getting traffic jams, because trains merge on a lane before the trains on that lane exit. Just open the zip file, double-click the 'openttd-jgrpp-X.XX.X-windows-winXX' folder, and then select all the files and extract them to. If you can't work it out from his OpenTTD examples, let me know!) (below I'm using links to Owen's guide and the wiki, wanted to make a larger piece on it with screenshots and instructions, but haven't had time for it. Note that these apply mostly when you're going for the single depot setting (they're less useful if every route has it's own track) Of course you can't make these tight corners in Mashinky, so the crossings become significantly larger, but the principles still work and the descriptions on advantages and disadvantages also still hold. It includes graphics from Auz Sets, Japan Stations, Dutch Stations, Hungarian Stations, FIRS/CHIPS Objects, Fridaemon's Objects and more. In this set you can find approximately 200 road stops. and a 2nd, possibly more updated junction page on the wiki (see the bar along the right). ROAD STOPS EXTENSION: JGRPP comes with possibility to have more types of road stops. Hey guys, for those of you not familiar with it, I thought I'd mention it here: A guide to a lot of railway junction and station designs, from good 'ol OpenTTD.
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